audiochorusfilter 音频合声滤波器

2015-1-2 23:27| 发布者: 杨炎| 查看: 1688| 评论: 0|原作者: 蛮牛|来自: yzc88亚洲城脚本manual

摘要: audiochorusfilter 音频合声滤波器inherits frombehaviourthe audio chorus filter takes an audio clip and processes it creating a chorus effect.音频合声滤波器采用一个音频剪辑并处理它,创建一个合声效果。th ...

audiochorusfilter 音频合声滤波器

inherits frombehaviour

the audio chorus filter takes an audio clip and processes it creating a chorus effect.

音频合声滤波器采用一个音频剪辑并处理它,创建一个合声效果。

the chorus effect modulates the original sound by a sinusoid low frequency oscillator (lfo). the output sounds like there are multiple sources emitting the same sound with slight variations - resembling a choir.

和声效果通过一个正弦低频振荡器(lfo)调节原始声音。输出声音像多个源发出略有变化的相同的声音 - 类似一个合唱团。

note: this filter is only available on the pro version.

注意:audiodistortionfilter仅在专业版可用。

variables变量

drymix

volume of original signal to pass to output. 0.0 to 1.0. default = 0.5.

原始信号输出的比率。0.0~1.0,默认=0.5。

wetmix1

volume of 1st chorus tap. 0.0 to 1.0. default = 0.5.

第一个和声节拍的音量。0.0~1.0,默认=0.5。

wetmix2

volume of 2nd chorus tap. this tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. default = 0.5.

第二个和声节拍的音量。这个节拍是第一个节拍的相位90度输出。0.0~1.0,默认=0.5。

wetmix3

volume of 3rd chorus tap. this tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. default = 0.5.

第三个和声节拍的音量。这个节拍是第二个节拍的相位90度输出。0.0~1.0,默认=0.5。

delay

chorus delay in ms. 0.1 to 100.0. default = 40.0 ms.

以毫秒为单位合声延迟,0.1~100.0。默认=40.0ms。

rate

chorus modulation rate in hz. 0.0 to 20.0. default = 0.8 hz.

以赫兹为单位合声调节比率,0.0 to 20.0. 默认 = 0.8 hz.

depth

chorus modulation depth. 0.0 to 1.0. default = 0.03.

合声调节深度,0.0 to 1.0,默认 = 0.03。

feedback

chorus feedback. controls how much of the wet signal gets fed back into the chorus buffer. 0.0 to 1.0. default = 0.0.

合声反馈。控制效果声信号获得反馈到合声缓冲的多少。 0.0~1.0,默认=0.0。

inherited members继承成员

inherited variables继承变量

enabled

enabled behaviours are updated, disabled behaviours are not.

启用行为被更新,禁用行为不更新。

transform

thetransformattached to thisgameobject(null if there is none attached).

transform附加到gameobject(游戏物体)(如无附加则为空)。

rigidbody

therigidbodyattached to thisgameobject(null if there is none attached).

rigidbody附加到gameobject(游戏物体)(如无附加则为空)。

camera

thecameraattached to thisgameobject(null if there is none attached).

camera附加到gameobject(游戏物体)(如无附加则为空)。

light

thelightattached to thisgameobject(null if there is none attached).

light附加到gameobject(游戏物体)(如无附加则为空)。

animation

theanimationattached to thisgameobject(null if there is none attached).

animation附加到gameobject(游戏物体)(如无附加则为空)。

constantforce

theconstantforceattached to thisgameobject(null if there is none attached).

constantforce附加到gameobject(游戏物体)(如无附加则为空)。

renderer

therendererattached to thisgameobject(null if there is none attached).

renderer附加到gameobject(游戏物体)(如无附加则为空)。

audio

theaudiosourceattached to thisgameobject(null if there is none attached).

audiosource附加到gameobject(游戏物体)(如无附加则为空)。

guitext

theguitextattached to thisgameobject(null if there is none attached).

guitext附加到gameobject(游戏物体)(如无附加则为空)。

networkview

thenetworkviewattached to thisgameobject(read only). (null if there is none attached)

networkview附加到gameobject(游戏物体)(只读)(如无附加则为空)。

guitexture

theguitextureattached to thisgameobject(read only). (null if there is none attached)

guitexture附加到gameobject(游戏物体)(只读)(如无附加则为空)。

collider

thecolliderattached to thisgameobject(null if there is none attached).

collider附加到gameobject(游戏物体)(如无附加则为空)。

hingejoint

thehingejointattached to thisgameobject(null if there is none attached).

hingejoint附加到gameobject(游戏物体)(如无附加则为空)。

particleemitter

theparticleemitterattached to thisgameobject(null if there is none attached).

particleemitter附加到gameobject(游戏物体)(如无附加则为空)。

gameobject

the game object this component is attached to. a component is always attached to a game object.

组件附加的游戏物体。一个组件总是被附加到一个游戏物体。

tag

the tag of this game object.

游戏物体的标签。

name

the name of the object. //物体的名字

hideflags

should the object be hidden, saved with the scene or modifiable by the user?

物体是否被隐藏、保存在场景中或被用户修改?

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