audiohighpassfilter 高通滤波器

2015-1-3 02:37| 发布者: 杨炎| 查看: 2056| 评论: 0|原作者: 蛮牛|来自: yzc88亚洲城脚本manual

摘要: audiohighpassfilter 音频高通滤波器inherits frombehaviourthe audio high pass filter passes high frequencies of an audiosource andattenuates signals with frequencies lower than the cutoff frequency.音频 ...

audiohighpassfilter 音频高通滤波器

inherits frombehaviour

the audio high pass filter passes high frequencies of an audiosource and

attenuates signals with frequencies lower than the cutoff frequency.

音频高通滤波器, 通过音频源和带有比截止频率低的衰减信号的高频率。

高通滤波器(audiohighpassfilter),它的用途是使高于截止频率的信号全部通过,而对低于此频率的成分予以衰减;

note: this filter is only available on the pro version.

注意:audiohighpassfilter仅在专业版可用。

variables变量

cutofffrequency

highpass cutoff frequency in hz. 10.0 to 22000.0. default = 5000.0.

高通截止频率在10.0~22000.0hz。默认=5000.0。

highpassresonaceq

determines how much the filter's self-resonance isdampened.

定义了滤波器的自共振衰减多少。

inherited members继承成员

inherited variables继承变量

enabled

enabled behaviours are updated, disabled behaviours are not.

启用行为被更新,禁用行为不更新。

transform

thetransformattached to thisgameobject(null if there is none attached).

transform附加到gameobject(游戏物体)(如无附加则为空)。

rigidbody

therigidbodyattached to thisgameobject(null if there is none attached).

rigidbody附加到gameobject(游戏物体)(如无附加则为空)。

camera

thecameraattached to thisgameobject(null if there is none attached).

camera附加到gameobject(游戏物体)(如无附加则为空)。

light

thelightattached to thisgameobject(null if there is none attached).

light附加到gameobject(游戏物体)(如无附加则为空)。

animation

theanimationattached to thisgameobject(null if there is none attached).

animation附加到gameobject(游戏物体)(如无附加则为空)。

constantforce

theconstantforceattached to thisgameobject(null if there is none attached).

constantforce附加到gameobject(游戏物体)(如无附加则为空)。

renderer

therendererattached to thisgameobject(null if there is none attached).

renderer附加到gameobject(游戏物体)(如无附加则为空)。

audio

theaudiosourceattached to thisgameobject(null if there is none attached).

audiosource附加到gameobject(游戏物体)(如无附加则为空)。

guitext

theguitextattached to thisgameobject(null if there is none attached).

guitext附加到gameobject(游戏物体)(如无附加则为空)。

networkview

thenetworkviewattached to thisgameobject(read only). (null if there is none attached)

networkview附加到gameobject(游戏物体)(只读)(如无附加则为空)。

guitexture

theguitextureattached to thisgameobject(read only). (null if there is none attached)

guitexture附加到gameobject(游戏物体)(只读)(如无附加则为空)。

collider

thecolliderattached to thisgameobject(null if there is none attached).

collider附加到gameobject(游戏物体)(如无附加则为空)。

hingejoint

thehingejointattached to thisgameobject(null if there is none attached).

hingejoint附加到gameobject(游戏物体)(如无附加则为空)。

particleemitter

theparticleemitterattached to thisgameobject(null if there is none attached).

particleemitter附加到gameobject(游戏物体)(如无附加则为空)。

gameobject

the game object this component is attached to. a component is always attached to a game object.

组件附加的游戏物体。一个组件总是被附加到一个游戏物体。

tag

the tag of this game object.

游戏物体的标签。

name

the name of the object. //物体的名字

hideflags

should the object be hidden, saved with the scene or modifiable by the user?

物体是否被隐藏、保存在场景中或被用户修改?

相关阅读

文章点评
相关文章