audioreverbfilter 音频混响滤波器

2015-1-3 06:17| 发布者: 杨炎| 查看: 1514| 评论: 0|原作者: 蛮牛|来自: yzc88亚洲城脚本manual

摘要: audioreverbfilter 音频混响滤波器inherits frombehaviourthe audio reverb filter takes an audio clip and distortionates it in away to create a personalized reverb effect.音频混响滤波器采用一个音频剪辑并 ...

audioreverbfilter 音频混响滤波器

inherits frombehaviour

the audio reverb filter takes an audio clip and distortionates it in a

way to create a personalized reverb effect.

音频混响滤波器采用一个音频剪辑并失真,来创建个性化的混响效果。

note: this filter is only available in the pro version.、

注意:这个滤波器仅用于unity pro专业版。

variables变量

reverbpreset

set/get reverb preset properties

设置/获取混响的预设属性

drylevel

mix level of dry signal in output in mb. ranges from -10000.0 to 0.0. default is 0.

直达声信号输出的混合等级,单位mb。范围从-10000.0 到 0.0,默认为0.0。

room

room effect level at low frequencies in mb. ranges from -10000.0 to 0.0. default is 0.0.

在低频时的环境效果等级,单位mb。范围从-10000.0 到 0.0,默认为0.0。

roomhf

room effect high-frequency level re. low frequency level in mb. ranges from -10000.0 to 0.0. default is 0.0.

在高频时的环境效果等级,单位mb。范围从-10000.0 到 0.0,默认为0.0。

roomrolloff

rolloff factor for room effect. ranges from 0.0 to 10.0. default is 10.0

环境效果的衰减系数。范围从-0.0 到 10.0,默认为10.0。

decaytime

reverberation decay time at low-frequencies in seconds. ranges from 0.1 to 20.0. default is 1.0.

在低频时的混响衰减时间,以秒为单位。范围从0.1 到 20.0,默认为1.0。

decayhfratio

decay hf ratio : high-frequency to low-frequency decay time ratio. ranges from 0.1 to 2.0. default is 0.5.

衰减高频比率:高频到低频的衰减时间比率。范围从0.1 到 2.0,默认为0.5。

reflectionslevel

early reflections level relative to room effect in mb. ranges from -10000.0 to 1000.0. default is -10000.0.

早期反射等级相对于环境效果。范围从-10000.0 到 1000.0,默认为-10000.0。

reflectionsdelay

late reverberation level relative to room effect in mb. ranges from -10000.0 to 2000.0. default is 0.0.

早期混响延迟时间,相对于首次反射,以秒为单位。范围从0.0 到 0.1,默认为0.04。

reverblevel

late reverberation level relative to room effect in mb. ranges from -10000.0 to 2000.0. default is 0.0.

后期混响等级,相对于环境效果,单位mb。范围从-10000.0 到 2000.0,默认为0.0。

reverbdelay

late reverberation delay time relative to first reflection in seconds. ranges from 0.0 to 0.1. default is 0.04.

后期混响延迟时间,相对于首次反射,以秒为单位。范围从0.0 到 0.1,默认为0.04。

diffusion

reverberation diffusion (echo density) in percent. ranges from 0.0 to 100.0. default is 100.0.

混响密度(模态密度)的百分比。范围从0.0 到 100.0,默认为100。

density

reverberation density (modal density) in percent. ranges from 0.0 to 100.0. default is 100.0.

混响密度(模态密度)的百分比。范围从0.0 到 100.0,默认为100。

hfreference

reference high frequency in hz. ranges from 20.0 to 20000.0. default is 5000.0.

高频引用,单位hz。范围从20.0 到 20000.0,默认为5000.0。

roomlf

room effect low-frequency level in mb. ranges from -10000.0 to 0.0. default is 0.0.

环境效果低频等级,单位mb。范围从-10000.0 到 0.0,默认为0.0。

lfreference

reference low-frequency in hz. ranges from 20.0 to 1000.0. default is 250.0.

引用低频,单位hz。范围从20.0 到 1000.0,默认为250.0。

inherited members继承成员

inherited variables继承变量

enabled

enabled behaviours are updated, disabled behaviours are not.

启用行为被更新,禁用行为不更新。

transform

thetransformattached to thisgameobject(null if there is none attached).

transform附加到gameobject(游戏物体)(如无附加则为空)。

rigidbody

therigidbodyattached to thisgameobject(null if there is none attached).

rigidbody附加到gameobject(游戏物体)(如无附加则为空)。

camera

thecameraattached to thisgameobject(null if there is none attached).

camera附加到gameobject(游戏物体)(如无附加则为空)。

light

thelightattached to thisgameobject(null if there is none attached).

light附加到gameobject(游戏物体)(如无附加则为空)。

animation

theanimationattached to thisgameobject(null if there is none attached).

animation附加到gameobject(游戏物体)(如无附加则为空)。

constantforce

theconstantforceattached to thisgameobject(null if there is none attached).

constantforce附加到gameobject(游戏物体)(如无附加则为空)。

renderer

therendererattached to thisgameobject(null if there is none attached).

renderer附加到gameobject(游戏物体)(如无附加则为空)。

audio

theaudiosourceattached to thisgameobject(null if there is none attached).

audiosource附加到gameobject(游戏物体)(如无附加则为空)。

guitext

theguitextattached to thisgameobject(null if there is none attached).

guitext附加到gameobject(游戏物体)(如无附加则为空)。

networkview

thenetworkviewattached to thisgameobject(read only). (null if there is none attached)

networkview附加到gameobject(游戏物体)(只读)(如无附加则为空)。

guitexture

theguitextureattached to thisgameobject(read only). (null if there is none attached)

guitexture附加到gameobject(游戏物体)(只读)(如无附加则为空)。

collider

thecolliderattached to thisgameobject(null if there is none attached).

collider附加到gameobject(游戏物体)(如无附加则为空)。

hingejoint

thehingejointattached to thisgameobject(null if there is none attached).

hingejoint附加到gameobject(游戏物体)(如无附加则为空)。

particleemitter

theparticleemitterattached to thisgameobject(null if there is none attached).

particleemitter附加到gameobject(游戏物体)(如无附加则为空)。

gameobject

the game object this component is attached to. a component is always attached to a game object.

组件附加的游戏物体。一个组件总是被附加到一个游戏物体。

tag

the tag of this game object.

游戏物体的标签。

name

the name of the object. //物体的名字

hideflags

should the object be hidden, saved with the scene or modifiable by the user?

物体是否被隐藏、保存在场景中或被用户修改?

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