characterjoint 角色关节

2015-1-4 12:27| 发布者: 杨炎| 查看: 1732| 评论: 0|原作者: 蛮牛|来自: yzc88亚洲城脚本manual

摘要: characterjoint 角色关节inherits fromjointcharacter joints are mainly used for ragdoll effects. they are an extended ball-socket joint which allows you to limit the joint on each axis.角色关节主要用于 ...

characterjoint 角色关节

inherits fromjoint

character joints are mainly used for ragdoll effects. they are an extended ball-socket joint which allows you to limit the joint on each axis.

角色关节主要用于布娃娃效果。它们是一个扩展的球窝状关节,允许你在每个轴上限制关节。

variables变量

swingaxis

the secondary axis around which the joint can rotate

关节可以围绕旋转的副轴。

lowtwistlimit

the lower limit around the primary axis of the character joint.

角色关节围绕原始轴的下限。

hightwistlimit

the upper limit around the primary axis of the character joint.

角色关节围绕原始轴的上限。

swing1limit

the limit around the primary axis of the character joint.

角色关节围绕原始轴的限制。

swing2limit

the limit around the primary axis of the character joint.

角色关节围绕原始轴的限制。

inherited members继承成员

inherited variables继承变量

connectedbody

a reference to another rigidbody this joint connects to.

这个关节连接到的另一个刚体的引用。

axis

the direction of the axis around which the body is constrained.

物体被约束绕这个轴的方向。

anchor

the position of the anchor around which the joints motion is constrained.

关节的运动被约束绕这个锚的位置。

breakforce

the force that needs to be applied for this joint to break.

需要应用给这个关节断开的力。

breaktorque

the torque that needs to be applied for this joint to break.

需要应用给这个关节断开的力矩。

transform

thetransformattached to thisgameobject(null if there is none attached).

transform附加到gameobject(游戏物体)(如无附加则为空)。

rigidbody

therigidbodyattached to thisgameobject(null if there is none attached).

rigidbody附加到gameobject(游戏物体)(如无附加则为空)。

camera

thecameraattached to thisgameobject(null if there is none attached).

camera附加到gameobject(游戏物体)(如无附加则为空)。

light

thelightattached to thisgameobject(null if there is none attached).

light附加到gameobject(游戏物体)(如无附加则为空)。

animation

theanimationattached to thisgameobject(null if there is none attached).

animation附加到gameobject(游戏物体)(如无附加则为空)。

constantforce

theconstantforceattached to thisgameobject(null if there is none attached).

constantforce附加到gameobject(游戏物体)(如无附加则为空)。

renderer

therendererattached to thisgameobject(null if there is none attached).

renderer附加到gameobject(游戏物体)(如无附加则为空)。

audio

theaudiosourceattached to thisgameobject(null if there is none attached).

audiosource附加到gameobject(游戏物体)(如无附加则为空)。

guitext

theguitextattached to thisgameobject(null if there is none attached).

guitext附加到gameobject(游戏物体)(如无附加则为空)。

networkview

thenetworkviewattached to thisgameobject(read only). (null if there is none attached)

networkview附加到gameobject(游戏物体)(只读)(如无附加则为空)。

guitexture

theguitextureattached to thisgameobject(read only). (null if there is none attached)

guitexture附加到gameobject(游戏物体)(只读)(如无附加则为空)。

collider

thecolliderattached to thisgameobject(null if there is none attached).

collider附加到gameobject(游戏物体)(如无附加则为空)。

hingejoint

thehingejointattached to thisgameobject(null if there is none attached).

hingejoint附加到gameobject(游戏物体)(如无附加则为空)。

particleemitter

theparticleemitterattached to thisgameobject(null if there is none attached).

particleemitter附加到gameobject(游戏物体)(如无附加则为空)。

gameobject

the game object this component is attached to. a component is always attached to a game object.

组件附加的游戏物体。一个组件总是被附加到一个游戏物体。

tag

the tag of this game object.

游戏物体的标签。

name

the name of the object. //物体的名字

hideflags

should the object be hidden, saved with the scene or modifiable by the user?

物体是否被隐藏、保存在场景中或被用户修改?

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